Intersections of Video Games and Film
July 12th, 2008
I’ll be speaking at a conference this Sunday at the Asia Society here in New York City. It’s part of the Asian American International Film Festival. I’m not an Asian person myself, but I do strive to be more like one.
Here’s the blurb on the panel:
Over the past two decades, video games have occupied an integral share of our visual media vocabulary. From simple moving dots (Pong) to visceral melodrama (Metal Gear Solid series), games are evolving to incorporate highly sophisticated film-like narratives. Films created through game engines and real-time graphics, known as Machinima, have emerged as an inexpensive, readily accessible way to tell stories. Likewise, popular films such as PAN’S LABRYINTH and SPEED RACER use the rapid-fire action and puzzle solving conventions so typical of video games. The panel will explore the intersections of film and video games, popular examples of their convergence, and what it means for the future of both media.
And the link: http://aaiff.org/2008/program/extra-lives-intersections-video-games-and-film
The festival looks really interesting, more info and tickets here:











