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	<title>Comments on: Virtual Human Interaction Lab</title>
	<link>http://blogs.electricsheepcompany.com/swords/2008/02/17/virtual-human-interaction-lab/</link>
	<description>A social software and virtual worlds blog by John Swords of Electric Sheep Company</description>
	<pubDate>Thu, 28 Aug 2008 18:04:38 +0000</pubDate>
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		<title>by: The Grid Live</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/02/17/virtual-human-interaction-lab/#comment-7</link>
		<pubDate>Mon, 18 Feb 2008 08:21:56 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/02/17/virtual-human-interaction-lab/#comment-7</guid>
					<description>&lt;strong&gt;Second Life News for February 18, 2008...&lt;/strong&gt;

From: Wherein I Try to Balance My First and Second Lives PhotoHunt is back! Quote from the site - Very few people out there will remember my efforts to begin the PhotoHunt a little less than a year ago… the result was a bit of an unorganized and disc...</description>
		<content:encoded><![CDATA[<p><strong>Second Life News for February 18, 2008&#8230;</strong></p>
<p>From: Wherein I Try to Balance My First and Second Lives PhotoHunt is back! Quote from the site - Very few people out there will remember my efforts to begin the PhotoHunt a little less than a year ago… the result was a bit of an unorganized and disc&#8230;
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		<title>by: Moriz Gupte</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/02/17/virtual-human-interaction-lab/#comment-6</link>
		<pubDate>Sun, 17 Feb 2008 23:26:09 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/02/17/virtual-human-interaction-lab/#comment-6</guid>
					<description>I think gaze awareness in the real world basically allow others to infer interest in most cases. So transforming gaze for eg. as suggested in Baienson's paper to give an interactant the impression that S/he is the center of interest is likely to break down/add noise to the already limited gestural communication bandwidth. You might be interested in 
A Fuzzy Based Approach for the Real-Time Capture and Dissemination of Visual Interest Information in Shared Environments available here
http://doi.ieeecomputersociety.org/10.1109/CMV.2004.1319524</description>
		<content:encoded><![CDATA[<p>I think gaze awareness in the real world basically allow others to infer interest in most cases. So transforming gaze for eg. as suggested in Baienson&#8217;s paper to give an interactant the impression that S/he is the center of interest is likely to break down/add noise to the already limited gestural communication bandwidth. You might be interested in<br />
A Fuzzy Based Approach for the Real-Time Capture and Dissemination of Visual Interest Information in Shared Environments available here<br />
<a href='http://doi.ieeecomputersociety.org/10.1109/CMV.2004.1319524' rel='nofollow'>http://doi.ieeecomputersociety.org/10.1109/CMV.2004.1319524</a>
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