<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.1" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Worlds in Motion - &#8220;MMO Goal Structures as a Panacea&#8221;</title>
	<link>http://blogs.electricsheepcompany.com/swords/2008/02/18/worlds-in-motion-mmo-goal-structures-as-a-panacea/</link>
	<description>A social software and virtual worlds blog by John Swords of Electric Sheep Company</description>
	<pubDate>Thu, 28 Aug 2008 18:03:23 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.1</generator>

	<item>
		<title>by: blah</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/02/18/worlds-in-motion-mmo-goal-structures-as-a-panacea/#comment-104</link>
		<pubDate>Thu, 10 Apr 2008 11:01:29 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/02/18/worlds-in-motion-mmo-goal-structures-as-a-panacea/#comment-104</guid>
					<description>I play GoPets.  There is *none* of this: &quot;Don’t sit around your conference room throwing things at each other. You can work a lot less if you work to understand your users.&quot;

Users are treated in a &quot;them against us[staff]&quot; format.  There is no &quot;working to understand users unless he means select users who don't mind it when the game is broken for weeks or months on end and kiss plenty of staff ass.  (How dare a user complain when a major function of a game is busted for a month, right?)

Its frustrating to read the CEO going around and doing lectures, yet little of that apparent knowledge is trickling down to make a better game playing experience for the users.</description>
		<content:encoded><![CDATA[<p>I play GoPets.  There is *none* of this: &#8220;Don’t sit around your conference room throwing things at each other. You can work a lot less if you work to understand your users.&#8221;</p>
<p>Users are treated in a &#8220;them against us[staff]&#8221; format.  There is no &#8220;working to understand users unless he means select users who don&#8217;t mind it when the game is broken for weeks or months on end and kiss plenty of staff ass.  (How dare a user complain when a major function of a game is busted for a month, right?)</p>
<p>Its frustrating to read the CEO going around and doing lectures, yet little of that apparent knowledge is trickling down to make a better game playing experience for the users.
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
