<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.1" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Asynchronous is the new synchronous.  Sort of.</title>
	<link>http://blogs.electricsheepcompany.com/swords/2008/03/20/asynchronous-is-the-new-synchronous-sort-of/</link>
	<description>A social software and virtual worlds blog by John Swords of Electric Sheep Company</description>
	<pubDate>Thu, 28 Aug 2008 17:58:27 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.1</generator>

	<item>
		<title>by: Out to Pasture &#187; Blog Archive &#187; Redefining online, category walls are crumbling</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/03/20/asynchronous-is-the-new-synchronous-sort-of/#comment-79</link>
		<pubDate>Thu, 27 Mar 2008 14:52:51 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/03/20/asynchronous-is-the-new-synchronous-sort-of/#comment-79</guid>
					<description>[...] We are increasingly doing this through private virtual worlds &amp;#8212; some big, some very small &amp;#8212; but I hesitate to even use the term &amp;#8220;virtual world&amp;#8221;. The ingredients to accomplish this goal blend together the best of virtual worlds, social media, and casual games. The walls are crumbling between these categories. Even asynchronous and synchronous communication is blurring. And these categories are taking part in the trend from centralized locations to Web-wide distribution, and mobile &amp;#8220;pervasive Internet&amp;#8221; distribution. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] We are increasingly doing this through private virtual worlds &#8212; some big, some very small &#8212; but I hesitate to even use the term &#8220;virtual world&#8221;. The ingredients to accomplish this goal blend together the best of virtual worlds, social media, and casual games. The walls are crumbling between these categories. Even asynchronous and synchronous communication is blurring. And these categories are taking part in the trend from centralized locations to Web-wide distribution, and mobile &#8220;pervasive Internet&#8221; distribution. [&#8230;]
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: roland legrand</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/03/20/asynchronous-is-the-new-synchronous-sort-of/#comment-71</link>
		<pubDate>Sat, 22 Mar 2008 18:18:28 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/03/20/asynchronous-is-the-new-synchronous-sort-of/#comment-71</guid>
					<description>Interesting observation! Even traditional news sites are, without specific 3D-technology, evolving towards virtual communities which have synchronous and asynchronous aspects. 

Could you elaborate on your closing lines about the designing of online social experiences (the right interactions and technology etc)?</description>
		<content:encoded><![CDATA[<p>Interesting observation! Even traditional news sites are, without specific 3D-technology, evolving towards virtual communities which have synchronous and asynchronous aspects. </p>
<p>Could you elaborate on your closing lines about the designing of online social experiences (the right interactions and technology etc)?
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
