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Death to sign up forms!

“Sign up forms must die,” proclaims Luke Wroblewski in his new book Web Form Design: Filling in the Blanks.

I couldn’t agree more.

Death to sign up forms!

There is an emerging trend among Web 2.0 sites to employ a gradual engagement model as a way to give users a taste, often times a complete activity or experience, before asking them to sign up.

Virtual worlds and MMOs are quite possibly the worst offenders when it comes to forcing users through a registration process. Guests are often relegated to look at sample screen shots and read descriptions of a world before deciding to hand over their personal information for a closer look.

By and large, enthusiasts have populated online worlds to date. Whether they are hardcore gamers or early adopters of virtual worlds, they don’t need convinced to try a new service and they don’t care how easy or hard it is to use.

The design paradigm must change if the industry is to be successful in attracting and retaining casual users. If you are publishing a casual social or game world this year, even in 2008 there is a chance it will be the first avatar-based, immersive experience for your users.

In some ways, the Free to Play model that many world designers are using is addressing the monetary investment piece of the puzzle, but most worlds are still requiring a sign-up process before putting users into the world.

As experience designers we need to move the sign-up process from the download/sign-up page to a series of interactions in the world. The percentage of casual prospective users that are lost between the web pages describing a virtual world and the sign-up form is non-trivial. Equally significant is the number of users lost between sign-up and entering the world.

If you are still not convinced, an excerpt of Wroblewski’s book has been posted over at A List Apart.

2 Responses to “Death to sign up forms!”

  1. Morton
    March 25th, 2008 06:28
    1

    Swords — totally agree. It’s gotta be one-click, show me some goods.

    However, companies love to collect email addresses and certainly need statistics on number of people doing various things (one of which is registered). Without a signup form, what should companies measure and how should they measure it?

  2. swords
    March 25th, 2008 06:51
    2

    I’m not suggesting we eliminate data collection, but rather that we make it incremental. Publishers can track anonymous or guest user behavior, so it is just a matter of changing when we ask for their personal info.

    Virtual worlds should allow people to get into the immersive environment before having to commit their data. We should apply some reasonable logic to when we ask for it.

    For example, let’s allow a guest to customize their avatar and change their outfit, but in order to save it for a return visit they must provide a username (or email) and a password.

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