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	<title>Comments on: Avatar density in virtual spaces</title>
	<link>http://blogs.electricsheepcompany.com/swords/2008/08/29/avatar-density-in-virtual-spaces/</link>
	<description>A social software and virtual worlds blog by John Swords of Electric Sheep Company</description>
	<pubDate>Tue, 06 Jan 2009 06:13:55 +0000</pubDate>
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		<title>by: radar</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/08/29/avatar-density-in-virtual-spaces/#comment-375</link>
		<pubDate>Sat, 06 Dec 2008 02:24:05 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/08/29/avatar-density-in-virtual-spaces/#comment-375</guid>
					<description>i doubt there's really any difference here between RL/VL (virtual life) for collaboration purposes.  i think the point at which it gets non-productive is probably pretty similar in both.

there may be some other factors, such as IM and other in-world distractions such as UI that may change this slightly, but i'd be surprised if it was ultimately any different than RL.

you get too many people and things stop getting done, that's just a given. i prefer even smaller groups, five at the most. three if they know what they are doing.</description>
		<content:encoded><![CDATA[<p>i doubt there&#8217;s really any difference here between RL/VL (virtual life) for collaboration purposes.  i think the point at which it gets non-productive is probably pretty similar in both.</p>
<p>there may be some other factors, such as IM and other in-world distractions such as UI that may change this slightly, but i&#8217;d be surprised if it was ultimately any different than RL.</p>
<p>you get too many people and things stop getting done, that&#8217;s just a given. i prefer even smaller groups, five at the most. three if they know what they are doing.
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		<title>by: csven</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/08/29/avatar-density-in-virtual-spaces/#comment-277</link>
		<pubDate>Fri, 29 Aug 2008 23:54:19 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/08/29/avatar-density-in-virtual-spaces/#comment-277</guid>
					<description>Excellent. I've begun setting up some virtual mentoring sessions for Industrial Designers and have capped them at 10 participants each, so this validates some of my assumptions. Gracias.</description>
		<content:encoded><![CDATA[<p>Excellent. I&#8217;ve begun setting up some virtual mentoring sessions for Industrial Designers and have capped them at 10 participants each, so this validates some of my assumptions. Gracias.
</p>
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