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	<title>Comments for /swords</title>
	<link>http://blogs.electricsheepcompany.com/swords</link>
	<description>A social software and virtual worlds blog by John Swords of Electric Sheep Company</description>
	<pubDate>Sat, 19 Jul 2008 23:51:00 +0000</pubDate>
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		<title>Comment on Audio - Interview with CEO David Helgason of Unity Technologies by Unity - a future technology for the Web3D?</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/02/21/audio-interview-with-ceo-david-helgason-of-unity-technologies/#comment-170</link>
		<pubDate>Mon, 16 Jun 2008 17:47:01 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/02/21/audio-interview-with-ceo-david-helgason-of-unity-technologies/#comment-170</guid>
					<description>[...] So there are still a lot of open issues, which need to be solved, to make Unity a really viable option in the realm of virtual worlds, but as they are pointing out by themself, they have got a lot of quests in that direction. (Maybe also from these guys: John Swords interviews Unity CEO Dave Helgason) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] So there are still a lot of open issues, which need to be solved, to make Unity a really viable option in the realm of virtual worlds, but as they are pointing out by themself, they have got a lot of quests in that direction. (Maybe also from these guys: John Swords interviews Unity CEO Dave Helgason) [&#8230;]
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		<title>Comment on Ray Kurzweil at GDC 2008 by Zack</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/02/21/ray-kurzweil-at-gdc-2008/#comment-169</link>
		<pubDate>Wed, 11 Jun 2008 03:55:44 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/02/21/ray-kurzweil-at-gdc-2008/#comment-169</guid>
					<description>I read Fantastic Voyage, The Age of Spiritual Machines and The Singularity is Near, and they changed my life. I even found some of his lectures on Itunes and I find myself impatiently awaiting his next book. 

Recently read another incredible book that I can't recommend highly enough, especially to all of you who also love Ray Kurzweil's work. The book is &quot;&quot;My Stroke of Insight&quot;&quot; by Dr. Jill Bolte Taylor. I had heard Dr Taylor's talk on the TED dot com site and I have to say, it changed my world. It's spreading virally all over the internet and the book is now a NYTimes Bestseller, so I'm not the only one, but it is the most amazing talk, and the most impactful book I've read in years. (Dr T also was named to Time Magazine's 100 Most Influential People and Oprah had her on her Soul Series last month and I hear they're making a movie about her story so you may already have heard of her)
If you haven't heard Dr Taylor's TEDTalk, that's an absolute must. The book is more and deeper and better, but start with the video (it's 18 minutes). Basically, her story is that she was a 37 yr old Harvard brain scientist who had a massive stroke in the left hemisphere of her brain. Because of her knowledge of how the brain works, and thanks to her amazingly loving and kind mother, she eventually fully recovered (and that part of the book detailing how she did it is inspirational). 

There's a lot of learning and magic in the book, but the reason I so highly recommend My Stroke of Insight to this discussion, is because we have powerfully intelligent left brains that are rational, logical, sequential and grounded in detail and time, and then we have our kinesthetic right brains, where we experience intuition and peace and euphoria. Now that Kurzweil has got us taking all those vitamins and living our best &quot;&quot;Fantastic Voyage&quot;&quot; , the absolute necessity is that we read My Stroke of Insight and learn from Dr Taylor how to achieve balance between our right and left brains. Enjoy!</description>
		<content:encoded><![CDATA[<p>I read Fantastic Voyage, The Age of Spiritual Machines and The Singularity is Near, and they changed my life. I even found some of his lectures on Itunes and I find myself impatiently awaiting his next book. </p>
<p>Recently read another incredible book that I can&#8217;t recommend highly enough, especially to all of you who also love Ray Kurzweil&#8217;s work. The book is &#8220;&#8221;My Stroke of Insight&#8221;" by Dr. Jill Bolte Taylor. I had heard Dr Taylor&#8217;s talk on the TED dot com site and I have to say, it changed my world. It&#8217;s spreading virally all over the internet and the book is now a NYTimes Bestseller, so I&#8217;m not the only one, but it is the most amazing talk, and the most impactful book I&#8217;ve read in years. (Dr T also was named to Time Magazine&#8217;s 100 Most Influential People and Oprah had her on her Soul Series last month and I hear they&#8217;re making a movie about her story so you may already have heard of her)<br />
If you haven&#8217;t heard Dr Taylor&#8217;s TEDTalk, that&#8217;s an absolute must. The book is more and deeper and better, but start with the video (it&#8217;s 18 minutes). Basically, her story is that she was a 37 yr old Harvard brain scientist who had a massive stroke in the left hemisphere of her brain. Because of her knowledge of how the brain works, and thanks to her amazingly loving and kind mother, she eventually fully recovered (and that part of the book detailing how she did it is inspirational). </p>
<p>There&#8217;s a lot of learning and magic in the book, but the reason I so highly recommend My Stroke of Insight to this discussion, is because we have powerfully intelligent left brains that are rational, logical, sequential and grounded in detail and time, and then we have our kinesthetic right brains, where we experience intuition and peace and euphoria. Now that Kurzweil has got us taking all those vitamins and living our best &#8220;&#8221;Fantastic Voyage&#8221;" , the absolute necessity is that we read My Stroke of Insight and learn from Dr Taylor how to achieve balance between our right and left brains. Enjoy!
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		<title>Comment on 3D interfaces to 2D stuff: a baseless recurring trend or better than reality? by glitch</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/04/11/3d-interfaces-to-2d-stuff-a-baseless-recurring-trend-or-better-than-reality/#comment-159</link>
		<pubDate>Sat, 31 May 2008 17:04:06 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/04/11/3d-interfaces-to-2d-stuff-a-baseless-recurring-trend-or-better-than-reality/#comment-159</guid>
					<description>touche? 

&quot;It would be trivial to design a better interface than DOOM if the goal was to kill the bad guys as quickly as possible: give me a 2D map of the area with icons for enemy troops and let me drop bombs on them by clicking the icons.&quot;

um, ok. 

http://en.wikipedia.org/wiki/Missile_Command

now on your xbox 360 arcade!</description>
		<content:encoded><![CDATA[<p>touche? </p>
<p>&#8220;It would be trivial to design a better interface than DOOM if the goal was to kill the bad guys as quickly as possible: give me a 2D map of the area with icons for enemy troops and let me drop bombs on them by clicking the icons.&#8221;</p>
<p>um, ok. </p>
<p><a href='http://en.wikipedia.org/wiki/Missile_Command' rel='nofollow'>http://en.wikipedia.org/wiki/Missile_Command</a></p>
<p>now on your xbox 360 arcade!
</p>
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		<title>Comment on 3D interfaces to 2D stuff: a baseless recurring trend or better than reality? by larryr</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/04/11/3d-interfaces-to-2d-stuff-a-baseless-recurring-trend-or-better-than-reality/#comment-146</link>
		<pubDate>Tue, 13 May 2008 19:27:55 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/04/11/3d-interfaces-to-2d-stuff-a-baseless-recurring-trend-or-better-than-reality/#comment-146</guid>
					<description>right on target john

btw-

http://www.virtuworlds.com/3DeZine_01/features/interface.php

heres the essay article i originally wrote for a Virtual worlds magazine- that never got past its bubble.. in 1996.

I was asked to update it for this usage, and i again updated it for 2001 web3d rebirth at the DUX conference in SF then.

time again.
the basics never die:)

Production value for Marketing/ Media does rise as medias offer more capabilties, and then they become a fashion of acceptable- as flash did vs. painted animation cells, and as realtime 3d as machinima now has as an animation &quot;style&quot;.

the best usability test i can offer is the last decade:)

best
c3</description>
		<content:encoded><![CDATA[<p>right on target john</p>
<p>btw-</p>
<p><a href='http://www.virtuworlds.com/3DeZine_01/features/interface.php' rel='nofollow'>http://www.virtuworlds.com/3DeZine_01/features/interface.php</a></p>
<p>heres the essay article i originally wrote for a Virtual worlds magazine- that never got past its bubble.. in 1996.</p>
<p>I was asked to update it for this usage, and i again updated it for 2001 web3d rebirth at the DUX conference in SF then.</p>
<p>time again.<br />
the basics never die:)</p>
<p>Production value for Marketing/ Media does rise as medias offer more capabilties, and then they become a fashion of acceptable- as flash did vs. painted animation cells, and as realtime 3d as machinima now has as an animation &#8220;style&#8221;.</p>
<p>the best usability test i can offer is the last decade:)</p>
<p>best<br />
c3
</p>
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		<title>Comment on Platform Shootout Presentation by David Blankley</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/04/09/platform-shootout-presentation/#comment-128</link>
		<pubDate>Wed, 23 Apr 2008 16:49:11 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/04/09/platform-shootout-presentation/#comment-128</guid>
					<description>What happened to the retention slide?
Great job btw.  My favorite of the night.</description>
		<content:encoded><![CDATA[<p>What happened to the retention slide?<br />
Great job btw.  My favorite of the night.
</p>
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		<title>Comment on Platform Shootout Presentation by Out to Pasture &#187; Blog Archive &#187; White Paper on VW Platform Evaluations</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/04/09/platform-shootout-presentation/#comment-125</link>
		<pubDate>Mon, 21 Apr 2008 17:01:31 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/04/09/platform-shootout-presentation/#comment-125</guid>
					<description>[...] For organizations looking to build their own virtual world, the platform question is one of the most complex and confusing questions out there. This was proven out by the popularity of my colleague John Swords&amp;#8217; &amp;#8220;platform shootout&amp;#8221; at the Virtual Worlds conference (you can get his slides and notes from here). [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] For organizations looking to build their own virtual world, the platform question is one of the most complex and confusing questions out there. This was proven out by the popularity of my colleague John Swords&#8217; &#8220;platform shootout&#8221; at the Virtual Worlds conference (you can get his slides and notes from here). [&#8230;]
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		<title>Comment on Platform Shootout Presentation by Banana Stein</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/04/09/platform-shootout-presentation/#comment-119</link>
		<pubDate>Thu, 17 Apr 2008 00:18:00 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/04/09/platform-shootout-presentation/#comment-119</guid>
					<description>John:

Many thanks for posting this.  I wish I could have been there

Thanks</description>
		<content:encoded><![CDATA[<p>John:</p>
<p>Many thanks for posting this.  I wish I could have been there</p>
<p>Thanks
</p>
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		<title>Comment on Platform Shootout Presentation by Michael Rowe</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/04/09/platform-shootout-presentation/#comment-118</link>
		<pubDate>Tue, 15 Apr 2008 19:45:20 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/04/09/platform-shootout-presentation/#comment-118</guid>
					<description>John,

Great deck, sorry I missed the presentation.. was great to catch up at VW'08.

Michael</description>
		<content:encoded><![CDATA[<p>John,</p>
<p>Great deck, sorry I missed the presentation.. was great to catch up at VW&#8217;08.</p>
<p>Michael
</p>
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		<title>Comment on 3D interfaces to 2D stuff: a baseless recurring trend or better than reality? by Kevin Bjorke</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/04/11/3d-interfaces-to-2d-stuff-a-baseless-recurring-trend-or-better-than-reality/#comment-115</link>
		<pubDate>Sat, 12 Apr 2008 17:43:20 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/04/11/3d-interfaces-to-2d-stuff-a-baseless-recurring-trend-or-better-than-reality/#comment-115</guid>
					<description>Amanda's point about 2D desktops reveal that they *are*, in fact, a very simplified 3D representation. The current Apple and Vista ones come complete with shadows and transparency. What the examples cited above add are simply perspective and rotation transformations.

Programs like PicLens, Apple's CoverFlow, and the desktops are successful because they aim at specific kinds of tasks (browsing large numbers pictures, selecting albums, or shuffling papers on your desk). The examples you cite at the top have struggled because they try to shoehorn all tasks into a single metaphor.

If you haven't seen it, Apple recenty introduced 3D transforms into their supported CSS profiles, to augment the 2D transforms they already had, and plan to support 3D manipulation of web content in Safari on all platforms. Expect much (sometimes awkward) experimentation.

For a fine reference on how the mind uses physical metaphors for even the most &quot;abstract&quot; concepts, I recommend George Lakoff's linguistics work, especially &quot;Women, Fire, and Dangerous Things&quot; and &quot;Where Mathematics Comes From.&quot; Lakoff's arguments posit that even our most abstract concepts are really built-up from our experiences in the physical world, and those metaphors reveal themselves in our language: whether spoken natural language or complex idioms like math, politics, or design. It's just how primate brains work.

I'm confident is the growth of 3D. Compare the variety of not-quite-there examples, say, to the incredible variety of attempted flying machines at the beginning of the 20th Century, or the diversity of body plans in the Pre-Cambrian period. Succeed or fail business-wise, all these 3D interfaces  reflect a natural desire to shape information in ways that are closer to how we naturally think and act. Ben's reference to physical interaction devices mirrors this desire perfectly.

kb</description>
		<content:encoded><![CDATA[<p>Amanda&#8217;s point about 2D desktops reveal that they *are*, in fact, a very simplified 3D representation. The current Apple and Vista ones come complete with shadows and transparency. What the examples cited above add are simply perspective and rotation transformations.</p>
<p>Programs like PicLens, Apple&#8217;s CoverFlow, and the desktops are successful because they aim at specific kinds of tasks (browsing large numbers pictures, selecting albums, or shuffling papers on your desk). The examples you cite at the top have struggled because they try to shoehorn all tasks into a single metaphor.</p>
<p>If you haven&#8217;t seen it, Apple recenty introduced 3D transforms into their supported CSS profiles, to augment the 2D transforms they already had, and plan to support 3D manipulation of web content in Safari on all platforms. Expect much (sometimes awkward) experimentation.</p>
<p>For a fine reference on how the mind uses physical metaphors for even the most &#8220;abstract&#8221; concepts, I recommend George Lakoff&#8217;s linguistics work, especially &#8220;Women, Fire, and Dangerous Things&#8221; and &#8220;Where Mathematics Comes From.&#8221; Lakoff&#8217;s arguments posit that even our most abstract concepts are really built-up from our experiences in the physical world, and those metaphors reveal themselves in our language: whether spoken natural language or complex idioms like math, politics, or design. It&#8217;s just how primate brains work.</p>
<p>I&#8217;m confident is the growth of 3D. Compare the variety of not-quite-there examples, say, to the incredible variety of attempted flying machines at the beginning of the 20th Century, or the diversity of body plans in the Pre-Cambrian period. Succeed or fail business-wise, all these 3D interfaces  reflect a natural desire to shape information in ways that are closer to how we naturally think and act. Ben&#8217;s reference to physical interaction devices mirrors this desire perfectly.</p>
<p>kb
</p>
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		<title>Comment on 3D interfaces to 2D stuff: a baseless recurring trend or better than reality? by Amanda Newman</title>
		<link>http://blogs.electricsheepcompany.com/swords/2008/04/11/3d-interfaces-to-2d-stuff-a-baseless-recurring-trend-or-better-than-reality/#comment-107</link>
		<pubDate>Sat, 12 Apr 2008 03:05:32 +0000</pubDate>
		<guid>http://blogs.electricsheepcompany.com/swords/2008/04/11/3d-interfaces-to-2d-stuff-a-baseless-recurring-trend-or-better-than-reality/#comment-107</guid>
					<description>Of course I can't remember for the life of me which &quot;famous usability expert&quot; mentioned it *digs through stacks of books*, but I do remember reading on several occasions that 2D desktop &quot;windows&quot; had been a large hurdle when it came to new/inexperienced computer users.

The issue being supposedly, that when &quot;windows&quot; would start piling up on top of one another, users would get confused about where their previous window went. They thought they just &quot;disappeared&quot; or somehow were closed... they didn't understand how to &quot;get them back&quot;. 

I actually heard a great RL story of this happening to someone's mother, and to illustrate the concept of windows, he spread out a stack of magazines on the floor and said &quot;See, the windows are like these magazines. Just because you can't see them all, doesn't mean they're not there *proceeds to drag magazines out of the way*&quot;.  

IMO, this is just one example of where a 3D content navigation system might be helpful (I say that with a big &quot;might&quot;). In some of your examples above, we see panels that are skewed allowing more to be seen by the user at once. Perhaps this is more natural navigation to some folks?

I'm a big believer in catering to the users' mental model when it comes to software. Apple has obviously been very successful with this, using real-world metaphors throughout their interfaces. If 3D can better accomplish this- great! 

I also would be very interested to find some good research on the subject tho, myself.</description>
		<content:encoded><![CDATA[<p>Of course I can&#8217;t remember for the life of me which &#8220;famous usability expert&#8221; mentioned it *digs through stacks of books*, but I do remember reading on several occasions that 2D desktop &#8220;windows&#8221; had been a large hurdle when it came to new/inexperienced computer users.</p>
<p>The issue being supposedly, that when &#8220;windows&#8221; would start piling up on top of one another, users would get confused about where their previous window went. They thought they just &#8220;disappeared&#8221; or somehow were closed&#8230; they didn&#8217;t understand how to &#8220;get them back&#8221;. </p>
<p>I actually heard a great RL story of this happening to someone&#8217;s mother, and to illustrate the concept of windows, he spread out a stack of magazines on the floor and said &#8220;See, the windows are like these magazines. Just because you can&#8217;t see them all, doesn&#8217;t mean they&#8217;re not there *proceeds to drag magazines out of the way*&#8221;.  </p>
<p>IMO, this is just one example of where a 3D content navigation system might be helpful (I say that with a big &#8220;might&#8221;). In some of your examples above, we see panels that are skewed allowing more to be seen by the user at once. Perhaps this is more natural navigation to some folks?</p>
<p>I&#8217;m a big believer in catering to the users&#8217; mental model when it comes to software. Apple has obviously been very successful with this, using real-world metaphors throughout their interfaces. If 3D can better accomplish this- great! </p>
<p>I also would be very interested to find some good research on the subject tho, myself.
</p>
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